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INI File  |  2005-09-14  |  12KB  |  399 lines

  1. [preset00]
  2. fRating=3.000000
  3. fGammaAdj=1.280000
  4. fDecay=0.800000
  5. fVideoEchoZoom=1.000000
  6. fVideoEchoAlpha=0.000000
  7. nVideoEchoOrientation=3
  8. nWaveMode=0
  9. bAdditiveWaves=0
  10. bWaveDots=0
  11. bWaveThick=0
  12. bModWaveAlphaByVolume=0
  13. bMaximizeWaveColor=0
  14. bTexWrap=1
  15. bDarkenCenter=0
  16. bRedBlueStereo=0
  17. bBrighten=1
  18. bDarken=0
  19. bSolarize=0
  20. bInvert=0
  21. fWaveAlpha=0.001000
  22. fWaveScale=1.001775
  23. fWaveSmoothing=0.900000
  24. fWaveParam=0.000000
  25. fModWaveAlphaStart=0.500000
  26. fModWaveAlphaEnd=1.000000
  27. fWarpAnimSpeed=1.321288
  28. fWarpScale=1.986883
  29. fZoomExponent=0.880200
  30. fShader=0.000000
  31. zoom=0.999800
  32. rot=0.000000
  33. cx=0.500000
  34. cy=0.500000
  35. dx=0.000000
  36. dy=0.000000
  37. warp=0.010000
  38. sx=0.999900
  39. sy=0.999800
  40. wave_r=0.500000
  41. wave_g=0.500000
  42. wave_b=0.500000
  43. wave_x=0.500000
  44. wave_y=0.500000
  45. ob_size=0.000000
  46. ob_r=1.000000
  47. ob_g=1.000000
  48. ob_b=0.500000
  49. ob_a=1.000000
  50. ib_size=0.000000
  51. ib_r=0.000000
  52. ib_g=0.300000
  53. ib_b=0.000000
  54. ib_a=0.000000
  55. nMotionVectorsX=0.000000
  56. nMotionVectorsY=0.000001
  57. mv_dx=0.000000
  58. mv_dy=0.000000
  59. mv_l=1.000000
  60. mv_r=1.000000
  61. mv_g=0.910000
  62. mv_b=0.710000
  63. mv_a=0.000000
  64. wavecode_0_enabled=1
  65. wavecode_0_samples=512
  66. wavecode_0_sep=0
  67. wavecode_0_bSpectrum=0
  68. wavecode_0_bUseDots=1
  69. wavecode_0_bDrawThick=0
  70. wavecode_0_bAdditive=1
  71. wavecode_0_scaling=1.000000
  72. wavecode_0_smoothing=0.000000
  73. wavecode_0_r=1.000000
  74. wavecode_0_g=1.000000
  75. wavecode_0_b=1.000000
  76. wavecode_0_a=1.000000
  77. wave_0_per_frame1=advance=advance+ 0.005;
  78. wave_0_per_frame2=advance=if( above(advance,2) , 0, advance);
  79. wave_0_per_frame3=t1=advance
  80. wave_0_per_point1=s=sample*6.28;
  81. wave_0_per_point2=
  82. wave_0_per_point3=//plot random x position via function of sample pos;
  83. wave_0_per_point4=xp=sin(s)+sin(s*0.34)+sin(s*24.3)+sin(s*13.8);
  84. wave_0_per_point5=xp=xp*0.20;
  85. wave_0_per_point6=
  86. wave_0_per_point7=//plot random y position via function of sample pos;
  87. wave_0_per_point8=yp=cos(s)+sin(s*0.24)+cos(s*17.4)+sin(s*37.7);
  88. wave_0_per_point9=yp=yp*0.20;
  89. wave_0_per_point10=
  90. wave_0_per_point11=//plot random z position via function of sample pos;
  91. wave_0_per_point12=zp=cos(s)+cos(s*5.24)+cos(s*47.4)+cos(s*27.7);
  92. wave_0_per_point13=zp=zp*0.25;
  93. wave_0_per_point14=
  94. wave_0_per_point15=//pull stars toward screen
  95. wave_0_per_point16=zp=zp + 1 - t1;
  96. wave_0_per_point17=
  97. wave_0_per_point18=//correct when below 0
  98. wave_0_per_point19=zp=if( below(zp,0) , zp+2 , zp );
  99. wave_0_per_point20=
  100. wave_0_per_point21=//darken far stars
  101. wave_0_per_point22=a=(1 - zp*0.5);
  102. wave_0_per_point23=
  103. wave_0_per_point24=zp=zp*0.7;
  104. wave_0_per_point25=
  105. wave_0_per_point26=x_screen=xp/zp + 0.5;
  106. wave_0_per_point27=y_screen=yp/zp + 0.5;
  107. wave_0_per_point28=
  108. wave_0_per_point29=x=x_screen;
  109. wave_0_per_point30=y=y_screen;
  110. wave_0_per_point31=
  111. wave_0_per_point32=r=1;
  112. wave_0_per_point33=g=1;
  113. wave_0_per_point34=b=1;
  114. wave_0_per_point35=
  115. wavecode_1_enabled=1
  116. wavecode_1_samples=512
  117. wavecode_1_sep=0
  118. wavecode_1_bSpectrum=0
  119. wavecode_1_bUseDots=1
  120. wavecode_1_bDrawThick=1
  121. wavecode_1_bAdditive=1
  122. wavecode_1_scaling=1.000000
  123. wavecode_1_smoothing=0.000000
  124. wavecode_1_r=1.000000
  125. wavecode_1_g=1.000000
  126. wavecode_1_b=1.000000
  127. wavecode_1_a=1.000000
  128. wave_1_per_point1=ax = 10*.5*(sin(100*sample+1.865)+1)*sin(300*6.2831*sample+3.14*sample);
  129. wave_1_per_point2=ay = 10*.5*(sin(100*sample+5.23)+1)*cos(200*6.2831*sample+ 3.14*sample+.1454);
  130. wave_1_per_point3=az = 5*(sin(100*sample+.234)+1)*sin(400*6.2831*sample+3.14*sample+1.84);
  131. wave_1_per_point4=
  132. wave_1_per_point5=bx = ax;
  133. wave_1_per_point6=by = ay*cos(q1) - az*sin(q1);
  134. wave_1_per_point7=bz = ay*sin(q1) + az*cos(q1);
  135. wave_1_per_point8=
  136. wave_1_per_point9=ax = bx*cos(q2) - bz*sin(q2);
  137. wave_1_per_point10=ay = by;
  138. wave_1_per_point11=az = bx*sin(q2) + bz*cos(q2);
  139. wave_1_per_point12=
  140. wave_1_per_point13=bx = ax*cos(q3) - ay*sin(q3);
  141. wave_1_per_point14=by = ax*sin(q3) + ay*cos(q3);
  142. wave_1_per_point15=bz = az;
  143. wave_1_per_point16=
  144. wave_1_per_point17=vx=bx; vy=by; vz=bz;
  145. wave_1_per_point18=
  146. wave_1_per_point19=x=vx/abs(vz-10)+.5;
  147. wave_1_per_point20=y=vy/abs(vz-10)+.5;
  148. wave_1_per_point21=
  149. wave_1_per_point22=a=above(vz,0)*(.05*(5-abs(az)))
  150. wavecode_2_enabled=1
  151. wavecode_2_samples=512
  152. wavecode_2_sep=0
  153. wavecode_2_bSpectrum=0
  154. wavecode_2_bUseDots=0
  155. wavecode_2_bDrawThick=1
  156. wavecode_2_bAdditive=1
  157. wavecode_2_scaling=1.000000
  158. wavecode_2_smoothing=0.000000
  159. wavecode_2_r=1.000000
  160. wavecode_2_g=0.500001
  161. wavecode_2_b=0.100001
  162. wavecode_2_a=1.000000
  163. wave_2_per_point1=t=above(sin(20*6.2831*sample+time*16),0);
  164. wave_2_per_point2=ax = (1.58+1.5*t*abs(value1))*cos(6.2831*sample);
  165. wave_2_per_point3=ay = 1.3*(1.58+1.5*t*abs(value2))*sin(6.2831*sample);
  166. wave_2_per_point4=az = 0;
  167. wave_2_per_point5=
  168. wave_2_per_point6=bx = ax;
  169. wave_2_per_point7=by = ay*cos(q1) - az*sin(q1);
  170. wave_2_per_point8=bz = ay*sin(q1) + az*cos(q1);
  171. wave_2_per_point9=
  172. wave_2_per_point10=ax = bx*cos(q2) - bz*sin(q2);
  173. wave_2_per_point11=ay = by;
  174. wave_2_per_point12=az = bx*sin(q2) + bz*cos(q2);
  175. wave_2_per_point13=
  176. wave_2_per_point14=bx = ax*cos(q3) - ay*sin(q3);
  177. wave_2_per_point15=by = ax*sin(q3) + ay*cos(q3);
  178. wave_2_per_point16=bz = az;
  179. wave_2_per_point17=
  180. wave_2_per_point18=vx=bx; vy=by; vz=bz;
  181. wave_2_per_point19=
  182. wave_2_per_point20=x=vx/abs(vz-10)+.5;
  183. wave_2_per_point21=y=vy/abs(vz-10)+.5;
  184. wave_2_per_point22=
  185. wave_2_per_point23=as=above(cos(q3+1.57)*cos(q2)*vx+sin(q3+1.57)*sin(q1)*vy+sin(q2)*vz,0);
  186. wave_2_per_point24=a=t*(.07*(1-as)+as);
  187. wavecode_3_enabled=1
  188. wavecode_3_samples=512
  189. wavecode_3_sep=0
  190. wavecode_3_bSpectrum=0
  191. wavecode_3_bUseDots=0
  192. wavecode_3_bDrawThick=1
  193. wavecode_3_bAdditive=1
  194. wavecode_3_scaling=1.000000
  195. wavecode_3_smoothing=0.000000
  196. wavecode_3_r=1.000000
  197. wavecode_3_g=0.500000
  198. wavecode_3_b=0.100000
  199. wavecode_3_a=1.000000
  200. wave_3_per_point1=t=above(sin(20*6.2831*sample+time*16),0);
  201. wave_3_per_point2=ax = (1.58+1.5*t*abs(value1))*cos(6.2831*sample);
  202. wave_3_per_point3=ay = 0;
  203. wave_3_per_point4=az = 1.2*(1.58+1.5*t*abs(value2))*sin(6.2831*sample);
  204. wave_3_per_point5=
  205. wave_3_per_point6=bx = ax;
  206. wave_3_per_point7=by = ay*cos(q1) - az*sin(q1);
  207. wave_3_per_point8=bz = ay*sin(q1) + az*cos(q1);
  208. wave_3_per_point9=
  209. wave_3_per_point10=ax = bx*cos(q2) - bz*sin(q2);
  210. wave_3_per_point11=ay = by;
  211. wave_3_per_point12=az = bx*sin(q2) + bz*cos(q2);
  212. wave_3_per_point13=
  213. wave_3_per_point14=bx = ax*cos(q3) - ay*sin(q3);
  214. wave_3_per_point15=by = ax*sin(q3) + ay*cos(q3);
  215. wave_3_per_point16=bz = az;
  216. wave_3_per_point17=
  217. wave_3_per_point18=vx=bx; vy=by; vz=bz;
  218. wave_3_per_point19=
  219. wave_3_per_point20=x=vx/abs(vz-10)+.5;
  220. wave_3_per_point21=y=vy/abs(vz-10)+.5;
  221. wave_3_per_point22=
  222. wave_3_per_point23=as=above(cos(q3-1.57)*cos(q2)*vx+sin(q3-1.57)*sin(q1)*vy+sin(q2)*vz,0);
  223. wave_3_per_point24=a=t*(.07*(1-as)+as);
  224. shapecode_0_enabled=0
  225. shapecode_0_sides=60
  226. shapecode_0_additive=1
  227. shapecode_0_thickOutline=1
  228. shapecode_0_textured=0
  229. shapecode_0_x=0.500000
  230. shapecode_0_y=0.500000
  231. shapecode_0_rad=0.398722
  232. shapecode_0_ang=0.000000
  233. shapecode_0_tex_ang=0.000000
  234. shapecode_0_tex_zoom=1.000000
  235. shapecode_0_r=1.000000
  236. shapecode_0_g=1.000000
  237. shapecode_0_b=0.700000
  238. shapecode_0_a=1.000000
  239. shapecode_0_r2=1.000000
  240. shapecode_0_g2=0.800000
  241. shapecode_0_b2=0.000000
  242. shapecode_0_a2=0.000000
  243. shapecode_0_border_r=1.000000
  244. shapecode_0_border_g=1.000000
  245. shapecode_0_border_b=1.000000
  246. shapecode_0_border_a=0.000000
  247. shape_0_per_frame1=ax=0; ay=0; az=-30;
  248. shape_0_per_frame2=
  249. shape_0_per_frame3=bx = ax;
  250. shape_0_per_frame4=by = ay*cos(q1) - az*sin(q1);
  251. shape_0_per_frame5=bz = ay*sin(q1) + az*cos(q1);
  252. shape_0_per_frame6=
  253. shape_0_per_frame7=ax = bx*cos(q2) - bz*sin(q2);
  254. shape_0_per_frame8=ay = by;
  255. shape_0_per_frame9=az = bx*sin(q2) + bz*cos(q2);
  256. shape_0_per_frame10=
  257. shape_0_per_frame11=bx = ax*cos(q3) - ay*sin(q3);
  258. shape_0_per_frame12=by = ax*sin(q3) + ay*cos(q3);
  259. shape_0_per_frame13=bz = az;
  260. shape_0_per_frame14=
  261. shape_0_per_frame15=vx=bx; vy=by; vz=bz;
  262. shape_0_per_frame16=
  263. shape_0_per_frame17=x=vx/abs(vz-10)+.5;
  264. shape_0_per_frame18=y=vy/abs(vz-10)+.5;
  265. shape_0_per_frame19=
  266. shape_0_per_frame20=a=below(vz,0);
  267. shapecode_1_enabled=1
  268. shapecode_1_sides=60
  269. shapecode_1_additive=1
  270. shapecode_1_thickOutline=0
  271. shapecode_1_textured=1
  272. shapecode_1_x=0.500000
  273. shapecode_1_y=0.500000
  274. shapecode_1_rad=0.559237
  275. shapecode_1_ang=1.884956
  276. shapecode_1_tex_ang=0.691150
  277. shapecode_1_tex_zoom=2.348658
  278. shapecode_1_r=1.000000
  279. shapecode_1_g=0.100000
  280. shapecode_1_b=1.000000
  281. shapecode_1_a=0.200000
  282. shapecode_1_r2=1.000000
  283. shapecode_1_g2=0.050000
  284. shapecode_1_b2=0.400000
  285. shapecode_1_a2=0.000000
  286. shapecode_1_border_r=1.000000
  287. shapecode_1_border_g=1.000000
  288. shapecode_1_border_b=1.000000
  289. shapecode_1_border_a=0.000000
  290. shapecode_2_enabled=0
  291. shapecode_2_sides=60
  292. shapecode_2_additive=1
  293. shapecode_2_thickOutline=0
  294. shapecode_2_textured=1
  295. shapecode_2_x=0.500000
  296. shapecode_2_y=0.500000
  297. shapecode_2_rad=1.543040
  298. shapecode_2_ang=0.000000
  299. shapecode_2_tex_ang=1.570700
  300. shapecode_2_tex_zoom=1.500990
  301. shapecode_2_r=0.000000
  302. shapecode_2_g=0.500000
  303. shapecode_2_b=0.600000
  304. shapecode_2_a=0.000000
  305. shapecode_2_r2=0.000000
  306. shapecode_2_g2=0.000000
  307. shapecode_2_b2=0.000000
  308. shapecode_2_a2=0.700000
  309. shapecode_2_border_r=1.000000
  310. shapecode_2_border_g=1.000000
  311. shapecode_2_border_b=1.000000
  312. shapecode_2_border_a=0.000000
  313. shapecode_3_enabled=0
  314. shapecode_3_sides=6
  315. shapecode_3_additive=1
  316. shapecode_3_thickOutline=0
  317. shapecode_3_textured=0
  318. shapecode_3_x=0.500000
  319. shapecode_3_y=0.500000
  320. shapecode_3_rad=0.114900
  321. shapecode_3_ang=0.000000
  322. shapecode_3_tex_ang=0.000000
  323. shapecode_3_tex_zoom=1.000000
  324. shapecode_3_r=1.000000
  325. shapecode_3_g=1.000000
  326. shapecode_3_b=0.700000
  327. shapecode_3_a=1.000000
  328. shapecode_3_r2=1.000000
  329. shapecode_3_g2=0.800000
  330. shapecode_3_b2=0.000000
  331. shapecode_3_a2=0.000000
  332. shapecode_3_border_r=1.000000
  333. shapecode_3_border_g=1.000000
  334. shapecode_3_border_b=1.000000
  335. shapecode_3_border_a=0.000000
  336. shape_3_per_frame1=q8=-q8+1;
  337. shape_3_per_frame2=t=(frame%6+4);
  338. shape_3_per_frame3=sides=if(equal(t%2,0),6,60);
  339. shape_3_per_frame4=
  340. shape_3_per_frame5=r=equal(t,4)*.3+equal(t,6)*.1+equal(t,8)*.3;
  341. shape_3_per_frame6=g=equal(t,4)*.1+equal(t,6)*.5+equal(t,8)*.15;
  342. shape_3_per_frame7=b=equal(t,4)*.6+equal(t,6)*.3+equal(t,8)*.0;
  343. shape_3_per_frame8=
  344. shape_3_per_frame9=r2=equal(t,4)*.3+equal(t,6)*.1+equal(t,8)*.3;
  345. shape_3_per_frame10=g2=equal(t,4)*.1+equal(t,6)*.5+equal(t,8)*.15;
  346. shape_3_per_frame11=b2=equal(t,4)*.6+equal(t,6)*.3+equal(t,8)*.0;
  347. shape_3_per_frame12=
  348. shape_3_per_frame13=r=r+equal(t%2,1);
  349. shape_3_per_frame14=g=g+equal(t%2,1);
  350. shape_3_per_frame15=b=b+equal(t%2,1)*.7;
  351. shape_3_per_frame16=
  352. shape_3_per_frame17=r2=r2+equal(t%2,1);
  353. shape_3_per_frame18=g2=g2+equal(t%2,1)*.8;
  354. shape_3_per_frame19=
  355. shape_3_per_frame20=rad=equal(t,4)*.1+equal(t,5)*.14+equal(t,6)*.14+equal(t,7)*.18 +equal(t,8)*.12+equal(t,9)*.2;
  356. shape_3_per_frame21=
  357. shape_3_per_frame22=an=atan2(q8-.5,q7-.5);
  358. shape_3_per_frame23=ang=0+equal(t%2,0)*2*an;
  359. shape_3_per_frame24=ang=if(equal(t,6),-ang,ang);
  360. shape_3_per_frame25=
  361. shape_3_per_frame26=d=sqrt(sqr(q7-.5)+sqr(q8-.5));
  362. shape_3_per_frame27=a=above(1-d,0)*sqrt(1-d);
  363. shape_3_per_frame28=
  364. shape_3_per_frame29=x=t*(.5-q7)*.1617+q7;
  365. shape_3_per_frame30=y=t*(.5-q8)*.1617+q8;
  366. per_frame_1=st=if(equal(st,0),time-131,st);
  367. per_frame_2=mytime=time-st;
  368. per_frame_3=
  369. per_frame_4=phi=6.2831*(mytime+4.564)*.02;
  370. per_frame_5=theta=6.2831*(mytime*.03+1.54);
  371. per_frame_6=rho=6.2831*abs(sin(mytime*0));
  372. per_frame_7=
  373. per_frame_8=q1=phi;
  374. per_frame_9=q2=theta;
  375. per_frame_10=q3=rho;
  376. per_frame_11=
  377. per_frame_12=ax=0; ay=0; az=-30;
  378. per_frame_13=bx = ax;
  379. per_frame_14=by = ay*cos(q1) - az*sin(q1);
  380. per_frame_15=bz = ay*sin(q1) + az*cos(q1);
  381. per_frame_16=
  382. per_frame_17=ax = bx*cos(q2) - bz*sin(q2);
  383. per_frame_18=ay = by;
  384. per_frame_19=az = bx*sin(q2) + bz*cos(q2);
  385. per_frame_20=
  386. per_frame_21=bx = ax*cos(q3) - ay*sin(q3);
  387. per_frame_22=by = ax*sin(q3) + ay*cos(q3);
  388. per_frame_23=bz = az;
  389. per_frame_24=vx=bx; vy=by; vz=bz;
  390. per_frame_25=
  391. per_frame_26=q7=vx/abs(vz-10)+.5;
  392. per_frame_27=vy=-vy+1;
  393. per_frame_28=q8=vy/abs(vz-10)+.5;
  394. per_frame_29=q7=if(1-below(vz,0), -100,q7);
  395. per_frame_30=q8=if(1-below(vz,0), -100,q8);
  396. per_frame_31=//ob_size=1;
  397. per_frame_32=//ob_a=min(.005/(sqr(q7-.5)+sqr(q8-.5)),.8);
  398. per_frame_33=monitor=mytime;
  399.